On Wednesday we had a guest lecture from Blitz Games, they showed us pictures purely of fine art with no images of games that Blitz had made.
Firstly, they talked about how the fundamentals of art were extremely important when transferring skills into 3d and 2d work for games, telling us that its these fundamentals that good artistic vision can be improved on, and so further improving our work. Some of the types of fine art that they showed were: portraits of people, which helps to get a good angle to how character design can be improved greatly by truly understanding the basics of human portraits, and sculpture work, that focuses on the human form, understanding the anatomy of a human being helps to get an accurate representation of a person from character design.
Their second topic was what things the game industries look for when they hire artist. They revealed to us that various styles of art work is a good bet, showing that you have a wide range of ability throughout the spectrum, always be criting your work and being enthusiastic about the improvements that could be done to your work, and also to meet deadlines to ensure a happy employer. These bits of advice were useful to us as we all look to get jobs and be known as a good artist and worker.
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