Wednesday 8 December 2010

08/12/10 Outso Guest Lecture

Today, the guest lecture was a presentation brought to us from the virtual world developers and designers Outso. There website gives a lot more information on anything you want to know.
                The start of the presentation was filled with information about the team and the job titles present at Outso: game artists, animators, character artists, level design and concept artists. They then moved on to talk about the quality of the work the team produces for the Playstation 3 on games such as ‘Home’ where Outso are responsible for thirty percent of the content designed within ‘Home’, clothes, mini games... etc, which I found was an interesting fact as i have played the game.
                They concluded the presentation with a few videos of upcoming projects that they had been working together with Sony on, this featured, mystical Elvin crazy golf, which i found rather comical due to Sony’s video to hype up this project.
                I found this lecture helpful and interesting in the content of the styles of job opportunities available in Outso that were explained to us and also the Intel given of the company.

Monday 15 November 2010

History of video games 1980 - 1990


Throughout this time period there were many advances within the games industry, the main advancements in the processing power of the computers and consoles used to play video games. These advances made it possible for game developers to really show the market what they can do.
                The improved graphic capabilities and colour displays were a great addition to gaming at home, and these new found abilities of home games consoles allowed for the creation of genre-defining games, as video arcade games were said to be in their “golden age” this really concreted the arrival of genre classics; adventure, beat ‘em up, fighting, maze, platform, racing, role-playing, survival horror, stealth, simulation... etc.
                In the early 80’s was the time of the 8-bit machines, continued in the late 80’s, then throughout the 90’s came; 16-bit and then the 32-bit, allowing video games to be taken to even newer heights. With this came the rise of the third generation consoles such as the NES and Sega’s master system. The controls to these systems were no longer the conventional joy stick and action button, instead they were directional pads or (D-Pad) for short, accompanied by 2 or even 3 action buttons as opposed to the one. Allowing for much more control available to the player.
                This was the birth of online gaming, as dial-up bulletin board systems were popular in the 80’s they were used to play games online, however, only a select few consoles allowed for access to online and the first online games were mostly card gambling games and text adventures.
                The first handheld game console was released, although just before the 80’s in 1979, this had an initial success and proves to be just as successful today. The initial success of the LCD handheld games was down to the easy switch cartridge format that the games were produced in. There are many other features of these games; the power consumption of the handhelds was less than the VFD or LED due to the new LCD technology and could be made even smaller, to the size of a watch.
                These changes in the technology at this point in time has allowed more advanced developments in games, such as improved graphics and ability to give the players more control over the characters in play, with the introduction of more action buttons and the newly introduced D-Pad in the 3rd generation consoles. So in review of these changes, i’d say that the games differ at the end of the 80’s from the start due to the introduction of even more genres that are available to the consumers of the games industries, the increased memory capacity that was brought with the CD allows for a longer gaming experience due to more content being added. But most of all, the biggest change from the early 80’s to the 90’s, in my opinion, is the involvement of the player in the game they are playing, and this increase in the involvement of the player has derived from the developers being able to increase all aspects of the games they were creating.
                Overall, the time lead to a more immersive playing experience, and that is what the early 90’s have gifted games of that time.

Monday 8 November 2010

History of video games 1950 – 1970



First Spacewars Game

A.S Douglas, I believe, first decided to use the computer to have fun. At the time he wrote his PhD degree at the University of Cambridge on human-Computer interaction. Douglas created the first computer based, graphical game, although it was as simple as tic-tac-toe, it was the first of its kind, and was primarily used to inject some life into the computer which, until then, had only been used for educational and scientific purposes. The game was programmed on an EDSAC vaccuum-tube computer, which used a cathode ray tube display.
            The next step in this computer entertainment evolution was in 1958 as William higinbotham created the first video game ever. The difference between the computer game and the video game speaks for it’s self and is explained in the title; video games are played via a video system connected to a television, whilst the computer games are run and played on a computer system which is displayed by a monitor. This video game was named “Tennis for Two”, and was so named as it was William’s intentions to have two players playing tennis against each other. This first ever game was created and played on a Brookhaven National Laboratory oscilloscope.
Tennis for Two on the oscilloscope
            In 1962 the first game purposely designed for computer use was created by Steve Russell, and was called “SpaceWar!” Russell used a MIT PDP-1 mainframe computer to design his game, this, at the time was a more than adequate computer for Russell’s purposes, I believe that this computer was chosen by Russell due to its large processing power, for the time, and with its availability to Russell.
            Although not the first video game designed to be played on a television set, this was in fact the first to be player on a television set. “Chase” was the name of this one. In 1967, Ralph Baer was the creator, he made the game whilst working with sanders associates which was part of a military electronics firm, however, he first thought of this idea in 1951 when, at the time was working for Loral, the television company.
Pong screenshot
Pong again
           Later, in the 1970s, there were more creations in imitation to the works of Douglas and Russell’s earlier work, the likes of “Computer Space” and “Pong” was brought about by Nolan Bushnell. From this, the birth of Atari Computers came about with Atari re-releasing “Pong” as a home video game.
            It has struck me that the creators of these first computer and video games are all form a well educated background, as most of them worked for prestigious universities and electronics companies. This does strike as significant, as you would have to imagine, were these resources that were mentioned previous, not available to them, this would point out that they most likely would not be able to create these games that started a whole evolution in computer gaming and contributed heavily to moulding the games industry into what it is today. Admit ably someone else would most likely start this chain of events at some point, but, would it have been around the same time, or would they have created the same game? If not Douglas and “Tic-Tac-Toe” then who and with what? This theory spikes off endless possibilities that I could only imagine.

Friday 29 October 2010

29/10/10

Today I spent the afternoon in the city centre, working on my two point perspective illustrations. I struggled with the first and second attempts, but by the third I thought I’d got the hang of it and produced a respectable sketch of the sports centre.
    This work on the two point perspective has really helped me to improve my drawing capabilities, in my opinion; I’m producing far better quality drawings than I ever have done previously.

Tuesday 19 October 2010

19/10/10

The short film documentary we watched today really outlined and showed an insight to the future of technology.  This outline showed many possibilities, including the games industry. The infinite possibilities of more gaming power and better games got me thinking that, the more information that consoles are able to run, would invite closer and more intricate details to be put into the design and concepts of the future games. So, this would possibly mean a rise in the demand for artists to fill this ever expanding job window presented. This would lead me to believe that the events described in this documentary, are mostly good news in my opinion.

Friday 15 October 2010

Introduction

Hello, my name is Stephen Taylor, I come from a town up north in west Yorkshire called Garforth. I came to the decision that I was going to study game art quite a while ago, about 2 years, when i first started college. When it came to choosing which subjects to do, art was always number one on the list, due to my enjoyment of drawing. Art therefore was a leading factor in my choice for uni. I love playing video games, and have never really been without a games console for as long as i can remember, over my gaming life and my maturing I discovered a fascination for the concept art of the games I’ve played. it's that fascination and love for art that led me to now, studying game art design at De Montfort University. This year, i aim to greatly enhance my skills in illustration and my skills of 3D modelling. At the end of the course i hope to have gained enough skill and built a large enough port-folio to become a strong candidate for a job in the games industry, that being my ambition for the future. Besides games, my other interests lie mainly in sports and music, i enjoy playing football in my spare time, also learning to play my guitar and trying to improve. My dream job is to be a concept artist for a leading games company like Codemasters, EA, Naughtydog etc... The roles and responsibilities for this kind of job are things like: demonstrating a broad range of excellent drawing abilities, a complete mastery of game development software tools needed for concept creation, Collaborates effectively with art leads during review sessions which results in the finest artistic look possible, Meets project deadlines and consistently exercises sound judgment in all areas of expertise. The essential skills given in the descriptions of these jobs include: The work must clearly demonstrate exceptional ability in the area, Fine art skills such as: drawing painting, lighting and colour, Proficiency working in Photoshop, Excellent organizational, communication and interpersonal skills, Must be receptive to art direction, perform well within a team setting and Must be responsive to schedules and work well under pressure. My skills at this point in time do not live up to the requirements of these jobs. To achieve this dream job, I need to improve my time management of producing work when needed, I also drastically need to improve my 3d modelling skills to be even remotely in with a chance of working in these industries with the high demands that they have shown in their request for new artists. I intend to practice a lot over these educational years in university, as my skills can only be developed with practice.